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Meat grinder, Hannibal-style

The thing about Cataclysm-DDA is...

This is a zombie-survival game. This part is going to be more gruesome than usual, so I suggest you spare yourselves and turn away right this moment.
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Proceed at your own discretion.
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You have been warned.
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The survival is meant to be tough and difficult. A bunch of city-folks are thrown into the deep-end of the nature with added quirks of friendly next-door neighbors giving you a helping hand in becoming one with their stomach. No grocery stores, no farms, no livestock, no help, not at the beginning, anyways. Therefore, the game explored the possibility, and the horror, of survivors doing everything they must do to survive. That, to some, meant eating the flesh of other humans given the chance. The game features many meat-based food items, and almost all of them has a counterpart that uses human flesh in place. This includs the protein powder.

I told you to look away.

Caveat

This particular bug had no associated issue. Rather, I found this bug while working on protein_powder portion of the code. One of my searches turned up hflesh_powder. Having played the game for good few years, I knew instantly, and tragically, what that meant. Much like the protein_powder, it lacked the mortar_and_pestle in its recipe. I had considered adding it together with protein_powder, but since the issue specifically called for protein_powder, I had decided to PR the two bugfixes separately.

Process

Since I already knew all names of the object, it was just a simple repeat of the process followed in the protein_powder bugfix.

The Hannibal in you

Now, the flesh-eating crazy folks of the Cataclysm-DDA world can rejoice and revel in the increased reality of doing what they must to survive. To each their own.

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